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10 Casting Decisions That Hurt Star Trek Movies (And 10 That Saved Them)

The rebooted Star Trek series introduced a ton of changes to the well established science-fiction franchise. Suddenly, Iowa had huge, rocky canyons in the middle of it and Starfleet built the Enterprise on Earth instead of in space where it made sense. It was a lot for fans to adjust to.

Obviously those weren't the only alterations in the new "Kelvin timeline." Thanks to the changes in history from the 2009 movie's villain Nero traveling back in time, Kirk's father didn't live as long as he should have.

We also hope you weren't too attached to Vulcan because that went away, too. However, on a more basic level, all of the major characters got new actors to play them, and we got some new characters as well.

It's hard enough getting the casting right in any movie, but the creators of the reboot had an even bigger job than most. It wasn't enough just to get good actors-- they had to get good actors who could also recapture the spirit of people some fans had been following for over 40 years.

Things turned out mostly fine, gratuitous lens flares aside, but that doesn't mean that we were happy with all the choices.

That's not to say that these were bad performances, necessarily. Some were, but others were just bad or weird choices. Also, in the spirit of equal play, we're including some casting decisions that were spot-on and accomplished everything they needed to.

Here are the 10 Casting Decisions That Hurt Star Trek Movies (And 10 That Saved Them).

The post 10 Casting Decisions That Hurt Star Trek Movies (And 10 That Saved Them) appeared first on ScreenRant

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