Kena: Bridge of Spirits developer and publisher Ember Labs is taking advantage of all of the DualSense's technology on PlayStation 5; in addition, it appears there could be room for DLC in the form of extra spirits. The action-adventure title charmed its way into the hearts of many with its announcement earlier this year. Now, PC and PlayStation players patiently await its eventual release in early 2021.
Ember Lab, an animation and digital content studio, unveiled the game in June during Sony's PS5 games event. Needless to say, the charming world, exploration components, and tiny ink black creatures quickly generated excitement. In recent months, the developer has offered new information about Kena: Bridge of Spirits' story. Unfortunately, players are unable to experience it all for themselves this holiday season as originally planned. It's coming soon, though. And when the adventure does arrive, PlayStation 5 players will have a few special treats to look forward to, thanks to the DualSense controller.
Speaking with Official PlayStation Magazine UK (via PlayStation Universe), Kena co-creators Josh and Mike Grier unleashed a few more details about the title's DualSense functionality. Kena: Bridge of Spirits will make the most of adaptive trigger and haptic feedback. The former in particular will be utilized for the protagonist's bow. Meanwhile, haptics should come into play whenever the character's abilities and shield are in use. According to the developers,
"We use haptics on all of Kena’s abilities and shield, and at the moment we use the adaptive triggers when using the bow. You have a little bit of resistance on the right trigger that tightens as you full draw. When you do have the string fully drawn the bow has more power and more accuracy and you’ll feel that tension in the trigger as you pull back. There are some fun minigames too; these train you up to use the bow."
The Griers additionally hinted at the possibility of DLC, though nothing concrete is confirmed as of yet. Upon being asked about the potential of extra content somewhere down the line, Josh noted the following: "Yeah, there’re definitely opportunities for additional spirits that we couldn’t get into this game that would have additional loops you could go on to open up in the game."
More games putting the DualSense's technology to use is a good sign. Thus far, it seems that few titles are actually trying something inventive with the features. And, arguably, the DualSense's capabilities are still best displayed in PS5's pack-in game, Astro's Playroom. These are the early days of the console's life-cycle, though, so while there's definitely room for improvement, developers have plenty of time to explore what the controller has on offer.
Besides, some games are beginning to implement better adaptive trigger and haptic feedback features post-launch. A DIRT 5 patch, for example, further refined the game's implementation of adaptive triggers and the developer has expressed their desire to fine tune the racer's use of haptic feedback, as well. Ubisoft Montréal recently did something similar with Assassin's Creed Valhalla. A post-launch update for the game quietly improved AC Valhalla's support of DualSense's adaptive triggers and haptics. It will be interesting to see how later games like Kena: Bridge of Spirits build on the use of PS5 haptics.
Kena: Bridge of Spirits is slated to launch for PC, PlayStation 4, and PlayStation 5 in the first quarter of 2021.
Source: Official PlayStation Magazine UK, PlayStation Universe
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