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Dungeons & Dragons Cards: Are They Actually Worth Anything?

Dungeons & Dragons is a tabletop RPG in which players inhabit characters of their own creation. Campaign sessions can be action-packed with enemy combat, or leisurely as the party interacts with NPCs. Regardless of the content, sessions are usually very long, sometimes lasting over four hours. Oftentimes, the length is due to pausing gameplay in order to look up a rule or spell specifics. To help eliminate time spent flipping through D&D guidebooks searching for such answers, Wizards of the Coast developed a set of cards to have at the ready.

The primary cards for Dungeons & Dragons are the spellbook cards, which detail what players need to know about possible spells and cantrips. Each card features one spell, and there are multiple decks focusing on a specific caste of magic users, such as Arcane, Ranger, Paladin and Elemental, among others. Previously, Dungeons & Dragons offered a monster deck as well. Similar to the spell deck, each card would give stats about combatants in the Forgotten Realms for easy access. However, the deck was not successful and is no longer listed on the Dungeons & Dragons website, though it is still available on Amazon.

Related: MTG Adventures in the Forgotten Realms Preview - Magic for D&D Players

Deciding whether to to use Dungeons & Dragons cards is entirely up to each individual player. While each individual deck is moderately priced, purchasing multiple decks is sure to add up quickly. The cards would be useful for a quick spell or monster reference, even if they clutter the game table. However, looking at the return on investment for what the cards bring to the table, Dungeons & Dragon cards aren't worth much after all.

In theory, having an at-the-ready card detailing everything a player needs to know is a great idea, and at prices ranging from $10 - $35 it seems like a worthy investment. This is particularly true for new players trying to work up the steep learning curve D&D can sometimes have. However, as players get more familiar with the rules and spell statistics, reliance on the cards will gradually diminish until they aren't being used at all.

The nail in the coffin against the Dungeons & Dragons cards is how accessible a lot of that information now is. Searchable PDFs of the 5e handbook are just a Google search away, and building character sheets in D&D Beyond will tell players everything they need to know when casting a spell. Especially given the increase in online campaigns due to COVID-19, there is no need for physical Dungeons & Dragon cards, rendering them essentially worthless.

Next: When Dungeons & Dragons is Actually Set



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